BrainVoyager
- Extremely fast and highly optimized 2D and 3D image analysis
and visualization routines
- Easy to install and configure: built-in support for major
data formats
- Standard and advanced volume-based statistical analysis methods
including conjunction and random effects analysis for single
and group analysis
- Analysis of block and event-related designs
- Easy selection of regions-of-interest and display of time
courses
- Integration of volume and surface rendering with powerful
tools for creation of high-quality figures and movies
- Advanced methods for automatic brain segmentation, surface
reconstruction, cortex inflation and flattening
- Cortex-based statistical data analysis (cbGLM) and inter-subject
alignment based on gyral / sulcal pattern
- Cortex-based Independent Component Analysis (cbICA)
- Creation and visualization of EEG / MEG multiple dipole models
(fMRI "seeding" with link to BESA
2000)
- Multi-processor support, for ultimate performance
- Open architecture via COM interface, including scripting and
automation

BrainVoyager is designed for high performance, ease of use and
flexible data processing. BrainVoyager offers a comprehensive
set of analysis and visualization tools which start its operation
on raw data (2D structural and functional matrices) and produce
beautiful visualizations of the obtained results. All software
features are available via an intuitive Windows interface.
Data analysis includes preprocessing (motion correction, Gaussian
spatial and temporal data smoothing, linear trend removal, filtering
in the frequency domain), correlation analysis, determination
of Talairach coordinates, volume rendering, surface rendering
and cortex flattening.
Parametric and non-parametric statistical maps may be computed
and superimposed both on the original functional scans as well
as onto T1-weighted 2D or 3D anatomical reference scans. Time
courses of selected regions-of-interest (ROIs) are available both
in 2D and 3D representations. Statistical maps may be computed
either in the 2D or 3D representation since structural as well
as functional 4D data (space x time) are transformed into Talairach
space. This allows you to compare activated brain regions across
different experiments and across different subjects.
Talairach transformation is performed in two steps. The first
step consists of rotating the 3D data set for each subject to
be aligned with the stereotaxic axes. For this step the location
of the anterior commissure (AC) and the posterior commissure (PC)
as well as two rotation parameters for midsagittal alignment has
to be specified interactively. In the second step the extreme
points of the cerebrum are specified. These points together with
the AC and PC coordinates are then used to scale the 3D data sets
into the dimensions of the standard brain of the Talairach and
Tournaux atlas.
Segmentation of tissue (e.g., isolating the brain, differentiating
gray and white matter) is performed using region-growing methods,
filter operations as well as the application of 3D templates.
Using the mouse it is very easy to explore a 3D volume with superimposed
pseudocolor-coded statistical maps in a four-window representation
showing a sagittal, coronal, transversal and oblique section.
Based on a (segmented) 3D data set a three-dimensional reconstruction
of the subjects' head and brain can be calculated and displayed
from any specified viewpoint using volume or surface rendering.
Volume rendering is performed with a very fast ray casting algorithm;
lightning calculations are based on Phong-shading. Surface rendering
of reconstructed surfaces is performed using OpenGL. Using texture
mapping, a reconstructed surface (e.g., head or brain) may be
sliced in real time, showing both surface and volume data at the
same time. Initial polygon meshes serve as the basis for surface
finding, cortex inflation and cortex flattening computations.
The surface reconstruction procedure starts with a sphere (recursively
tesselated icosahedron) or a rectangle, which slowly wraps around
a (segmented) volume data set. In order to avoid topological defects
and to let the surface smoothly grow into deep sulci, a dynamic
mesh algorithm was developed which automatically invents new polygons
on the fly at places where they are needed. A reconstructed cortical
surface may be inflated, cut interactively and slowly unfolded
minimizing areal distortions. Statistical 3D maps may be superimposed
on reconstructed, inflated or flattened cortex. Signal time courses
may be invoked by simply pointing to any region of a visualized
surface.
|