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All digital-computer
based systems represent real-world images as a series of discreet picture
elements which are commonly known as pixels or sometimes pels. Each of
the pixels is used to record the luminance and colour of the image at
a particular point in space (x,y) and time (t) the idea being that if
the samples are closely spaced enough when they are subsequently displayed
on an output device they will appear to coalesce and form a continuous
display.
The pixels can be loaded into the computer’s memory in one of two
ways: either a real world scene can be converted into pixels using a device
known as a scanner so called because it ‘scans’ the image line
by line, or they can be generated mathematically using a knowledge of the
desired stimulus. In many respects the mathematical description has advantages
over using ‘real life’ images as it allows the researcher to
know and control the important parameters of the stimulus such as the frequency
content or the average luminance. Sometimes though, particularly when researching
higher order cognitive functions, stimuli showing the sort of variations
found in real-life may be preferable. Once inside the computer, the image
must be processed ( if necessary) and then presented to the subject using
a display device. No one has yet invented a display device that can take
a digitised stimulus and transform it back into a continuous light source
such as you might see from your window so we are reliant on systems that
reproduce the pixels in a similar manner to that in which they are stored
within the computer. In other words display devices can be considered as
being made of thousands of little individual light sources each of which
is modulated by the stored pixel data. Each of the light sources should
be thought of as having a uniform emittance across its whole emitting surface.
Luckily, as everyone knows from watching television, under certain conditions
the observer can’t resolve the individual pixels and the image appears
indistinguishable from one generated by a light source that is truly continuous
in space and time. This of course begs the question How many pixels are
needed to achieve this effect and how frequently must they be changed?
The density of pixels per unit area is known as the spatial resolution
whilst the rate at which the pixels can be changed in time is known as
the frame rate. This term is derived from CRT display technology where
one complete scan of the display is called a frame but should not be confused
with a similar term used by TV engineers for one half of a pair of interlaced
scans which is called a field. Note that input devices, computers and output
devices can all possess resolutions in exactly the same way and in a well-designed
system these will tend to mirror each other in order not to have unused
(but paid for) capabilities in any particular component.
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